


“The music had to feel like it was an extra character in the game,” adds Barnes. Together, the team created hours and hours of music just loosely based on the storyline and visuals Marchal had provided them. “We just wanted to use it to reflect the fear and anticipation that the characters were feeling.” “There are tracks and songs but they’re all called ‘fear,’ ‘anticipation,’ ‘stress,’ ‘hope’ or even ‘death,'” she explains. “A lot of Matthew’s score in the backend and development, it’s all labeled with adjectives,” Charman says. In the end, the developers wanted a musical score that aided a player’s decision - rather than swaying it one way or another. The idea was to make players act on gut instincts based off their relationship with a character. “I wanted to take it to a new place that wasn’t so somber really, like try and add some of that heightened wailing desperation to the end of the tune.”Ĭharman reiterates that using Courtney’s music and Barnes’ composition was designed to make the players “feel” every emotion the characters were going through. “Yeah, I mean, Johnny Cash, his cover is so seminal, you know, it was very exciting and daunting to put my voice to it,” he says. Knowing they wanted to push the music aspect in the game, Marchal and her team of developers brought on Matthew Barnes, to be the composer of the game and Barns Courtney, to be the featured musician.Īmazon Gears Up For Prime Day, Launches Early Discounts Up to 60% OffĬourtney himself added his own spin while recording it. So you’ve got all this space for audio design,” Marchal explains. That’s why the in-game music plays such a big part in the storyline. The gameplay itself flows a bit like a book, with each frame coupled with dialogue. It tests your reflexes and makes you act on your most basic instincts. But then you play with people you love and it just creates this unique experience and exchange with them,” she explains.Įach choice you make branches into a different narrative storyline. “You play solo, it’s like super insightful and intimate for yourself. Marchal recommends trying the game out by yourself first though, to fully appreciate the storyline. There are seven endings available and you can choose to follow this adventure by yourself or try the multiplayer version with up to eight other people. The game itself is a choose-your-own-adventure, designed to be played by both non-gamers and gamers alike.
